Five tools with basic schemas and descriptions, but significant gaps in parameter documentation and error handling. All tools have descriptions (10-50 chars), but most are terse and lack actionable context. Input schemas present but sparse: set_device_color and apply_effect have typed parameters with descriptions, but list_devices and get_current_state have empty schemas (no parameters documented). No output schemas documented. No error recovery guidance. No tool annotations (readOnlyHint/destructiveHint). Naming is verb-first and clear (list_, set_, apply_, activate_, get_), which is good. However, parameter descriptions are minimal and lack constraints (e.g., hex format, RGB ranges, effect_id enum values, scene_id examples). No mention of idempotency, retryability, or side effects in descriptions.
Activate a saved lighting scene.
Apply a lighting effect to one or more devices.
Get the current state of all devices and active effects.
List all RGB devices managed by SynapseRGB
Set a solid color on a device. Accepts hex (#a855f7) or separate r,g,b values.
list_devices and get_current_state have empty input schemas (no parameters documented).
No output schemas documented for any tool. LLMs cannot plan downstream calls or extract required fields (e.g., device_id from list_devices to pass to set_device_color). Breaks tool chaining.
set_device_color accepts hex OR r/g/b but lacks enum constraint on effect_id in apply_effect. Description says 'static, breathing, rainbow, wave, pulse, color-cycle' but no formal enum. LLMs may hallucinate invalid effect names.
Descriptions are terse (35-50 chars) and lack context. 'List all RGB devices managed by SynapseRGB' does not explain when to call it, what structure it returns, or how to use results. Baseline for A+ tools is 50-200 chars with actionable context.
| Scored | Grade | Overall | Spec posture | Rubric |
|---|---|---|---|---|
| 2026-09-23 | F | 45 | 2026-07-28+ | v2 |
No error handling guidance. If activate_scene receives an invalid scene_id, what error is returned? Can the agent retry? Should it call list_scenes first? No recovery path documented.